Mapping For Games: Midterm Assignment
The Car. Our first assignment was to choose one of the pre-modeled cars and add an interior to it. The choices were: Trans Am, Barracuda, and Monterey. (I don't know the years but they were all relatively old models 50-60s I think) I looked at some references of all of these on the wonderful web and decided that I liked a certain Monterey model, so that's what I went with.
I'm trying to reference the 1956 model, seen here:

Though I am going with my own green and white color scheme not, the turqouise.
Here is what I ended up with for the model:

And this is it with the wireframe, there are right now 1506 tris, the limit is 1500 so I will be removing 6 of those when I am done texturing. (I'm thinking I will remove some faces on the inside of the back tires, since u can't see them at all anyways.)
Now I had mostly finished this car, but I accidentally saved over the texture file when I was creating the backup.....so I have to start over, this is where I will be starting from:

And this is with the wireframe on to just clarify.
These are my texture maps. We are starting out with a 512x512 map, but then are down res-ing to 256x256 map. We also get 1 128x128 for alphas on the windows, etc. What I have so far:

So this is what I have to start with...I'm hoping to be done in a couple hours from now. I will try and post mid-way progress and what I end up with.
I'm trying to reference the 1956 model, seen here:

Though I am going with my own green and white color scheme not, the turqouise.
Here is what I ended up with for the model:

And this is it with the wireframe, there are right now 1506 tris, the limit is 1500 so I will be removing 6 of those when I am done texturing. (I'm thinking I will remove some faces on the inside of the back tires, since u can't see them at all anyways.)

Now I had mostly finished this car, but I accidentally saved over the texture file when I was creating the backup.....so I have to start over, this is where I will be starting from:

And this is with the wireframe on to just clarify.

These are my texture maps. We are starting out with a 512x512 map, but then are down res-ing to 256x256 map. We also get 1 128x128 for alphas on the windows, etc. What I have so far:

So this is what I have to start with...I'm hoping to be done in a couple hours from now. I will try and post mid-way progress and what I end up with.


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