ZBrush Anatomy Study
Homework this past week for my Game Modeling & Animation was to do a ZBrush anatomy study. Using the given base mesh, SuperAverageMan we were to sculpt out the human muscular system. I can't say for sure how long it too me, definitely longer than I anticipated...I'm guessing around 6 hours. This isn't the first time I've used ZBrush, but that doesn't mean I completely understand the program either. I'm still getting used to the interface which is complicated. The zoom function is completely retarded....I think that alone slowed me down many times, just trying to zoom out and have it rotate to where i wanted and not off the viewport.
Of course since I was adding muscles to an already "skinned" model he turned out kinda on the bulky side. I also realized that I would much rather prefer to start from adding the muscles on someone kinda like bones, because the model was odd in some areas like the calfs and elbows. Which I struggled to get around. The arms turned out REALLY messy. Not so much on the upper arm, but the forearm is a mess. The elbow just won't work out how I wanted it to, I think this is mostly because the images Linh provided for reference weren't in any order and I got confused alot and had to backtrack. So the muscles aren't as clear there as they could be. My calfs are MASSIVE. This is because I made the muscles bigger since well they are large muscles, but the calfs were already calfs........so yeah MASSIVE. Mostly that is my only complaint. It's hard to make something look real with something that is already kinda past that stage. So everything is kinda exaggerated.
Well, here it is, hope it's worth a C, though anything higher would be SUPER. Linh's a very tough grader though, so we'll have to see.

Of course since I was adding muscles to an already "skinned" model he turned out kinda on the bulky side. I also realized that I would much rather prefer to start from adding the muscles on someone kinda like bones, because the model was odd in some areas like the calfs and elbows. Which I struggled to get around. The arms turned out REALLY messy. Not so much on the upper arm, but the forearm is a mess. The elbow just won't work out how I wanted it to, I think this is mostly because the images Linh provided for reference weren't in any order and I got confused alot and had to backtrack. So the muscles aren't as clear there as they could be. My calfs are MASSIVE. This is because I made the muscles bigger since well they are large muscles, but the calfs were already calfs........so yeah MASSIVE. Mostly that is my only complaint. It's hard to make something look real with something that is already kinda past that stage. So everything is kinda exaggerated.
Well, here it is, hope it's worth a C, though anything higher would be SUPER. Linh's a very tough grader though, so we'll have to see.

Labels: anatomy study, ZBrush


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